![]() ![]() ![]() ![]() There are some simple environmental puzzles here and there, and a few rare QTEs, but story and dialogue take precedence. While Pillars is indeed a point-and-click adventure with character movement, exploration, and object interaction, anyone expecting something heavily puzzle-focused like, say, Broken Sword will be disappointed. Fans of Follett’s original book (or even the Ridley Scott-produced TV adaptation) will enjoy the chance to reshape some key moments from the story. And at the end of each chapter you get a summary of your decisions, which is worth taking a screenshot of to remind yourself, because there are a lot of small, seemingly innocuous choices that can suddenly resurface later on. But you can dramatically alter your relationships with people, and steer other events, along the way. Like many narrative games, the larger story follows an unavoidably prescribed path. ![]()
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